
If you don't import a color map, it will default to full color, but the "use color variations" setting must be enabled for the colors to appear.

The diffuse will get multiplied by the color variation, that means the resulting color will look darker than the original diffuse. White means fully affected and black means not at all. Colorĭetermines which parts will be affected by color variations. If you don't import an alpha map, it will default to fully opaque or fully visible. Semi-transparency is not supported, you need to use the rotors shader for that. Gray values may affect how it looks from a distance or at an angle.

Transparency, white means opaque or visible, black means transparent or invisible. Using lighter values for the invisible parts will decrease the chance of small details like railings disappearing completely.
